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  1. Home
  2. Academic Research Output
  3. Conference Paper
  4. Creative Engagement: Multimodal digital games in children's learning environment in Macau S.A.R.
 
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Creative Engagement: Multimodal digital games in children's learning environment in Macau S.A.R.

Date Issued
2017
Author(s)
Martins, Filipa 
Faculty of Arts and Humanities 
Barbosa, Álvaro 
Faculty of Arts and Humanities 
DOI
10.1145/3106548.3106599
Abstract
One of the biggest challenges that we have encountered, when trying to encourage digital games in schools, is trying to explain what its benefits are in teaching and learning environments. In this pilot experimental study we explore how multimodal audio and visual games can be used in learning environments for children, specifically by fostering creative behaviors through User-Centered design approaches. To achieve this objective, a framework is being developed with multimodal experiences based on flexible design patterns that exploits basic visual and audio elements, allowing children from three to six years of age to play and learn through fun and subsequently trigger creative behaviors. These studies are making use of tangible objects, digital games and mobile platforms. We are making use of commercial digital games to understand and discuss the affordances of these games in an educational environment and how they support creativity in learning. (Fig.1)
Subjects

Children

Creative Learning

Devices

Digital Games

Mobile

Multimodal

Tangible Technologies...

User-Centered Design

File(s)
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de Abreu and Barbosa - 2017 - Creative Engagement Multimodal digital games in c.pdf

Size

506.65 KB

Format

Adobe PDF

Checksum

(MD5):1f70eb9632ae0d1b70cbd237e2269154


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